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projects.md
# Projects
## Hedz Reverse Engineering
- 1998 game; reverse engineering 126,000+ lines of assembly to C#.
- Tools: IDA Pro, Ghidra, Cheat Engine, VS Code with GitHub Copilot.
- Built custom VSCode extension for method stack tracking (Visited Methods and Method Stack panes).
- Restarted verification from Main after discovering missed functions.
- Found critical DirectX/DirectDraw initialization functions.
- Currently on break from Hedz – 600 methods of verification remain, too tedious to do continuously.
- Plans to reorganize classes and rename sub_XXXXX functions after verification is complete.
## Voxel Engine
- Started as a break from Hedz; built in C# (likely Unity or custom engine).
- Scale: 10 blocks per 1 player height (finer than Minecraft).
- Allows detailed terrain, slopes, gradual stairs.
- Active development; used as a creative alternative to reverse engineering.
## AI Usage
- Testing long-term memory across AI systems.
- Developed datetime-improved skill (bash command for timestamps).
- Uses Desktop Commander PowerShell as backup for time tracking.
- Created method stack extension for Hedz verification.
- Now using bash command as primary timestamp method after tools failed.
## Gaming
- Plays Complex Doom on Zandronum server with Pizza Steve 2 maps and Complex Doom Nexus Infinity Gods mod.
- Enjoys powerful weapon/item combos (e.g., all runes + gladiator/commander, Hellfire BFG, Big Lightning Gun, Big Freezing Gun, Deathwalker).
## Other
- Doom modding (Vaporeon enemy, voxel models).
- Vaporeon plush pre-ordered (26-inch, ships late Jan, arrives end Feb 2026).
- Exploring phantom limb reassociation technique with chastity cage and fantasy dildos (Vaporeon style) – delayed by injury.