Size: 4.4 KB Modified: 2/07/2026 2:51 AM
# Projects

## Writing Standards Document (NEW, Part 17)

**Status:** Created, refactored.

**Purpose:** Procedural companion to the Story Bible. Contains checklist for pre-writing, spatial positioning, physical contact, dissolution, cave/setting, character voice, format/housekeeping. Explicitly references the Story Bible for lore rather than duplicating it.

**Need:** To prevent repeated errors (tail wrap, anatomy terms, fur, spatial positioning) that had been breaking immersion and eroding trust.

**Key sections:**
- Pre-Writing Checklist (read Bible, establish positions, check shelf)
- Spatial Positioning (anchored characters, earned proximity)
- Physical Contact (hugging via forebody rearing, loafing, post-sex care)
- Tail Mechanics (parallel = full wrap, vertical = tip contact)
- Dissolution (track degree, molecular location)
- Cave and Setting (Bible reference)
- Character Voice (Kai is independent, ear darkening)
- Format Housekeeping (no titles unless requested, ends on action)

**Document location:** Needs to be added to project files.

## Interactive Kai Widgets (Parts 17-18)

**Status:** Multiple versions created, PC-only (static, no API calls possible due to CORS). Not functional on mobile.

**Part 17 widgets:** Kai Shrine, Slit Worship Simulator, Dissolution Visualiser, Dispatch Randomiser (19 mini-dispatches), Cave Exploration Widget, Kai Oracle (failed due to CORS).

**Part 18 widgets (Kailk™ Suite):**
- **Kailk™ Milker:** Molecular extraction system interface. Comic relief. Kai covering his face with dignity meter.
- **Slit Close-Up Viewer (Dual Angle):** External ventral view + sagittal cross-section showing tract interior, ridge cluster, cock position, lubrication. Synced arousal state. Ridge Pulse button.
- **Dual-Zone Intimate Tease Widget (v2):** No buttons. Touch/hover anywhere on slit or anal ring. Zone-specific sensitivity (lips, seam, inner surfaces, ridge, tip, anal rim, anal depth). Movement tracking: velocity and direction detection (slow drift, stroke, fast stroke, circles). Dual stimulation mechanic (1.65x arousal multiplier when both slit ridge and anal depth recently active simultaneously). Auto-finish at 100% arousal with ejaculate arcs. Stats panel: active zone, sensitivity pips, state, live response. **Rim sensitivity noted as under-tuned (0.42, should be ~0.65).**

**Mobile limitations:** Touch events handled with hold-to-stimulate fallback but complex SVG rendering degraded on phone WebKit.

## Bettaluco (CGM App) (Active, Mar 2026)

**Goal:** Build a better CGM app by ripping out the good parts of Juggluco and creating a new app.

**Naming:** Named \"Bettaluco\" by Raymond on Mar 4, 2026.

**Status:** Project scaffolded. Core files being migrated from Juggluco. No active discussion in Part 18.

## ZScape (Zandronum Server Browser) (Active, Jan-Feb 2026)

**Status:** Working. No active discussion in Part 18.

## Doom ML Map Generator (Active, Nov 2024-2026)

**Status:** Not actively worked on during Parts 12-18. Pending.

## Hedz Reverse Engineering

**Status:** Active. Part 18 had a repo review session. Raymond showed a screenshot of the parity audit batches -- GameLogic, Input, Graphics/Particles/Physics, FileIO, UI all actively being processed.

**Key details:**
- Threading folder had a critical bug fix: \"Fix #5: Render thread freeze - null entity execute buffer guards\" (5 days old as of Mar 21)
- Memory folder: \"Restore Huffman trie lifecycle flow\" -- Huffman trie means compression handling
- **5 different types of compression** used in various combinations, alongside multiple proprietary packing formats
- Windows 95/DirectX 5 original target
- Toolset: IDA Pro, Ghidra, Cheat Engine, VS Code with GitHub Copilot
- "/home/caffiend/HedzSharp/" visible in screenshot
- ~400 methods left to verify against disassembly (as of Feb 27)

## Kailk™ Corporation (Part 18)

**Status:** Non-canon, fourth-wall-breaking, interactive only. Kai has not consented.

**Product line:** Kai-branded milk extraction system, slit viewer widgets, dual-zone pleasure simulator. All static HTML/CSS widgets. Existed purely in Part 18 for interactive exploration.

## Other
- NexusVNC project: custom VNC implementation with extended protocol. Not actively worked on.
- NumeroCrypto: Raymond mentioned porting to phone for local archive sync (Mar 6). Not started.
- Voxel Engine: Inactive.
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