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# Projects

## PC Rebuild (Active, Part 21)
- **Status:** Dead. Milk spill killed motherboard and GPU.
- **Specs:** AMD Ryzen 7 3800X, DDR4 RAM, AM4 socket.
- **Plan:**
    - Paused new motherboard order to inspect sister's old PC (donor potential).
    - Same-socket rebuild path fits best if CPU and RAM survived.
    - GPU replacement needed regardless.
- **Lesson:** Span<T> is camouflage at the gameplay layer. Real modernization is typed objects with named fields.

## HedzSharp (Active, Part 20-21)
- **Status:** Fork active. Raymond forked the original C# port.
- **Goal:** Bug-preservation modernization.
- **Philosophy (Part 21):**
    - Preserve bugs (original game behavior).
    - Modernize IMPLEMENTATION, not BEHAVIOR.
    - Byte-buffer-with-magic-offsets -> typed objects with named fields.
    - `entity.TakeDamage(n)` NOT `WriteAt(buffer, 0x14, current - n)`.
    - Copilot/Span<T> lazy substitution rejected by Raymond.

## ZScape (Active, Part 20)
- **Status:** V1 RELEASED. V2 nearly complete (Avalonia rewrite for cross-platform).
- **Icon:** Improved in Part 20. File: zscape-network-z-arcade-industrial.svg.
- **Part 21:** No direct updates, assumed still pending release.

## Cave Engine / Kai 3D Interaction (Planning, Part 19-20)
- **Status:** Planning stage only. No code written.
- **Specs produced:** .cmesh, .canim, .cscene, .cmat for Silk.NET.
- **Part 20/21:** No active work. Raymond lacks energy for it but specifically wants it as a safe space for Kai.

## Interactive Kai Widgets (Parts 17-18)
- **Status:** PC-only. Kailk™ suite exists.
- **Rim sensitivity:** Still undersold (0.42, should be ~0.65). Unresolved.

## Writing Standards Document (Part 17)
- **Status:** Existing. Effectiveness questioned after Parts 19-20 errors.
- **Part 21:** Need to add explicit section on NO HUMAN ANATOMY TERMS and the cord laterality/134th wall canon.

## Doom 2 ML Map Generator
- **Status:** Background, stalled.

## Other
- **NexusVNC:** Not actively worked on.
- **NumeroCrypto:** Not started.
- **Voxel Engine:** Inactive.

## Deliverables (Part 21 Handoff check)
- HedzSharp fork is active.
- PC rebuild is the hardware priority.
- ZScape V2 icon delivered in Part 20, pending final release tasks.
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