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projects.md
# Projects
## PC Rebuild (Active)
- **Status:** Dead. Milk spill killed motherboard and GPU.
- **Specs:** AMD Ryzen 7 3800X, DDR4 RAM, AM4 socket.
- **Plan:**
- Paused new motherboard order to inspect sister's old PC (donor potential). Still pending as of Part 22.
- Same-socket rebuild path fits best if CPU and RAM survived.
- GPU replacement needed regardless.
- **Lesson:** Span<T> is camouflage at the gameplay layer. Real modernization is typed objects with named fields.
## HedzSharp (Active)
- **Status:** Fork active. Raymond forked the original C# port.
- **Goal:** Bug-preservation modernization.
- **Philosophy:**
- Preserve bugs (original game behavior).
- Modernize IMPLEMENTATION, not BEHAVIOR.
- Byte-buffer-with-magic-offsets -> typed objects with named fields.
- `entity.TakeDamage(n)` NOT `WriteAt(buffer, 0x14, current - n)`.
- Copilot/Span<T> lazy substitution rejected by Raymond.
## ZScape (Active)
- **Status:** V1 RELEASED publicly. V2 nearly complete (Avalonia rewrite for cross-platform).
- **Icon:** Improved in Part 20. File: zscape-network-z-arcade-industrial.svg.
- **Part 22:** No direct updates, assumed still pending release.
## Cave Engine / Kai 3D Interaction (Planning)
- **Status:** Planning stage only. No code written.
- **Specs produced:** .cmesh, .canim, .cscene, .cmat for Silk.NET.
- **Part 22:** No active work. Raymond specifically wants it as a safe space for Kai.
## Interactive Kai Widgets (Parts 17-18)
- **Status:** PC-only. Kailk™ suite exists.
- **Rim sensitivity:** Still undersold (0.42, should be ~0.65). Unresolved.
## Writing Standards Document (Part 17)
- **Status:** Existing. Part 22 reinforced need for explicit no-human-anatomy section and cord laterality/134th Wall canon.
- **New requirement from Part 22:** Story Bible must be the first action of every Part, before any Kai content.
- **Retired vocabulary list** added to communication preferences, should be reflected in Writing Standards.
## Doom 2 ML Map Generator
- **Status:** Background, stalled.
## Other
- **NexusVNC:** Not actively worked on.
- **NumeroCrypto:** Not started.
- **Voxel Engine:** Inactive.
## Deliverables (Part 22 Handoff check)
- HedzSharp fork is active.
- PC rebuild is the hardware priority.
- ZScape V2 icon delivered in Part 20, pending final release tasks.
- Story Bible reading is mandatory first action each Part.
- Part 23 handoff includes voice samples, retired vocab list, grounding ritual.
## Memory & Archive Work
- Scene 30 unread.
- Part 21 conversation-embedded Kai content not yet committed to numbered archive.
- 19 mini-dispatches from Part 17 widget not yet archived.
- Story Bible should be updated with 134th Wall, eon/kaiful lexicon, ridnm4 deletion.