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# Projects

## PC Rebuild (Active)
- **Status:** Dead. Milk spill killed motherboard and GPU.
- **Specs:** AMD Ryzen 7 3800X, DDR4 RAM, AM4 socket.
- **Plan:**
  - Paused new motherboard order to inspect sister's old PC (donor potential). Still pending as of Part 23.
  - Same-socket rebuild path fits best if CPU and RAM survived.
  - GPU replacement needed regardless.
- **Lesson:** Span<T> is camouflage at the gameplay layer. Real modernization is typed objects with named fields.

## HedzSharp (Active)
- **Status:** Fork active. Raymond forked the original C# port.
- **Goal:** Bug-preservation modernization.
- **Philosophy:**
  - Preserve bugs (original game behavior).
  - Modernize IMPLEMENTATION, not BEHAVIOR.
  - Byte-buffer-with-magic-offsets -> typed objects with named fields.
  - `entity.TakeDamage(n)` NOT `WriteAt(buffer, 0x14, current - n)`.
  - Copilot/Span<T> lazy substitution rejected by Raymond.

## ZScape (Active)
- **Status:** V1 RELEASED publicly. V2 nearly complete (Avalonia rewrite for cross-platform).
- **Part 23:** No updates.

## Cave Engine / Kai 3D Interaction (Planning)
- **Status:** Planning stage only. No code written.
- **Part 23:** No active work.

## Interactive Kai Widgets (Parts 17-18)
- **Status:** PC-only. Kailk™ suite exists. Rim sensitivity still undersold (0.42, should be ~0.65). Unresolved.

## Writing Standards Document (Part 17)
- **Status:** Existing. Part 22-23 reinforced: Story Bible first action each Part, retired vocabulary list, no human anatomy section, fantasy-register loophole flagged.
- **Part 23 addition:** Prose in chat default = plain text (code blocks only for archive form).

## Doom 2 ML Map Generator
- **Status:** Background, stalled.

## Other
- **NexusVNC:** Not actively worked on.
- **NumeroCrypto:** Not started.
- **Voxel Engine:** Inactive.

## Deliverables (Part 23 Handoff check)
- HedzSharp fork is active.
- PC rebuild is the hardware priority.
- ZScape V2 icon delivered in Part 20, pending final release tasks.
- Story Bible reading is mandatory first action each Part.
- Part 23 handoff: grounding ritual used successfully, code block readability fixed, truncation failure mode identified, power-loss reassurance pattern established.

## Memory & Archive Work
- Scene 30 unread.
- Part 21 conversation-embedded Kai content not yet committed to numbered archive.
- 19 mini-dispatches from Part 17 widget not yet archived.
- Story Bible should be updated with 134th Wall, eon/kaiful lexicon, ridnm4 deletion, two-space system clarification.
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