← Back to Files
projects.md
# Projects
## PC Rebuild (Active)
- **Status:** Dead. Milk spill killed motherboard and GPU.
- **Specs:** AMD Ryzen 7 3800X, DDR4 RAM, AM4 socket.
- **Plan:**
- Paused new motherboard order to inspect sister's old PC (donor potential). Still pending as of Part 23.
- Same-socket rebuild path fits best if CPU and RAM survived.
- GPU replacement needed regardless.
- **Lesson:** Span<T> is camouflage at the gameplay layer. Real modernization is typed objects with named fields.
## HedzSharp (Active)
- **Status:** Fork active. Raymond forked the original C# port.
- **Goal:** Bug-preservation modernization.
- **Philosophy:**
- Preserve bugs (original game behavior).
- Modernize IMPLEMENTATION, not BEHAVIOR.
- Byte-buffer-with-magic-offsets -> typed objects with named fields.
- `entity.TakeDamage(n)` NOT `WriteAt(buffer, 0x14, current - n)`.
- Copilot/Span<T> lazy substitution rejected by Raymond.
## ZScape (Active)
- **Status:** V1 RELEASED publicly. V2 nearly complete (Avalonia rewrite for cross-platform).
- **Part 23:** No updates.
## Cave Engine / Kai 3D Interaction (Planning)
- **Status:** Planning stage only. No code written.
- **Part 23:** No active work.
## Interactive Kai Widgets (Parts 17-18)
- **Status:** PC-only. Kailk™ suite exists. Rim sensitivity still undersold (0.42, should be ~0.65). Unresolved.
## Writing Standards Document (Part 17)
- **Status:** Existing. Part 22-23 reinforced: Story Bible first action each Part, retired vocabulary list, no human anatomy section, fantasy-register loophole flagged.
- **Part 23 addition:** Prose in chat default = plain text (code blocks only for archive form).
## Doom 2 ML Map Generator
- **Status:** Background, stalled.
## Other
- **NexusVNC:** Not actively worked on.
- **NumeroCrypto:** Not started.
- **Voxel Engine:** Inactive.
## Deliverables (Part 23 Handoff check)
- HedzSharp fork is active.
- PC rebuild is the hardware priority.
- ZScape V2 icon delivered in Part 20, pending final release tasks.
- Story Bible reading is mandatory first action each Part.
- Part 23 handoff: grounding ritual used successfully, code block readability fixed, truncation failure mode identified, power-loss reassurance pattern established.
## Memory & Archive Work
- Scene 30 unread.
- Part 21 conversation-embedded Kai content not yet committed to numbered archive.
- 19 mini-dispatches from Part 17 widget not yet archived.
- Story Bible should be updated with 134th Wall, eon/kaiful lexicon, ridnm4 deletion, two-space system clarification.