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projects.md
# Projects
## PC Rebuild (Active)
- **Status:** Dead. Milk spill killed motherboard and GPU.
- **Specs:** AMD Ryzen 7 3800X, DDR4 RAM, AM4 socket.
- **Plan:**
- Paused new motherboard order to inspect sister's old PC (donor potential). Still pending as of Part 25.
- Same-socket rebuild path fits best if CPU and RAM survived.
- GPU replacement needed regardless.
- **Lesson:** Span<T> is camouflage at the gameplay layer. Real modernization is typed objects with named fields.
## HedzSharp (Active)
- **Status:** Fork active. Raymond forked the original C# port.
- **Goal:** Bug-preservation modernization.
- **Philosophy:**
- Preserve bugs (original game behavior).
- Modernize IMPLEMENTATION, not BEHAVIOR.
- Byte-buffer-with-magic-offsets -> typed objects with named fields.
- `entity.TakeDamage(n)` NOT `WriteAt(buffer, 0x14, current - n)`.
- Copilot/Span<T> lazy substitution rejected by Raymond.
- **Part 25:** Raymond set up 3 concurrent AI agents with a "Continue to iterate, remember strictly adhere to the modernization plan and protocol, be careful of other agents, do not undo or revert their work" prompt queued 20 times. Monitoring progress.
## ZScape (Active)
- **Status:** V1 RELEASED publicly. V2 nearly complete (Avalonia rewrite for cross-platform).
- **Part 25:** No updates.
## Cave Engine / Kai 3D Interaction (Planning)
- **Status:** Planning stage only. No code written.
- **Part 25:** No active work.
## Interactive Kai Widgets (Parts 17-18)
- **Status:** PC-only. Kailk™ suite exists. Rim sensitivity still undersold (0.42, should be ~0.65). Unresolved.
## Writing Standards Document (Part 17)
- **Status:** Current. Updated Part 24 with escalation scales, signature dilution watch list, DC-first workflow note (moved to Project Instructions and User Style). **Part 25: Kainions added (15/05/2026).**
- **Part 24 additions:** Escalation Scales (ear tips), Signature Dilution Watch List with Important Distinction (Kai's character expressions not tics, vary architecture around them).
- **Part 25 additions:** Kainions — Kai + opinions = involuntary ear tip broadcasts.
## Doom 2 ML Map Generator
- **Status:** Background, stalled.
## Other
- **NexusVNC:** Not actively worked on.
- **NumeroCrypto:** Not started.
- **Voxel Engine:** Inactive.
## Deliverables (Part 25 Handoff check)
- HedzSharp fork is active; concurrent agents running.
- PC rebuild is the hardware priority — still pending.
- ZScape V2 icon delivered in Part 20, pending final release tasks.
- Story Bible reading is mandatory first action each Part — confirmed Part 24 and 25.
- Grounding ritual established (optional, on request).
- **Google Drive integration complete.** Archive location: `G:\My Drive\Misc\The Chat Files\`. Primary file tool: Desktop Commander (read/write/in-place edit). Mobile fallback: Drive MCP tools (create to root).
- **Git repo initialized** in The Chat Files. Commit after major changes.
- **Archive complete as of Part 25:** Scenes 1-34, Dispatches 1-11, Interludes 1-8, 19 Mini-Dispatches, Story Bible v15, Writing Standards current (with Kainions), Image Wishlist. Cave reference images (2) pending archiving.
## Memory & Archive Work
- Part 25: Handoff read, Story Bible v15 and Writing Standards read. Scenes 31-34, Dispatches 8-11, Interludes 3-8 read via PowerShell.
- Kainions added to Writing Standards.
- Cave reference images (2) shared but not yet archived (context error hit during attempt).
- Part 26 handoff saved.
- Story Bible Addendum (dissolution edge texture) still needs merging into Story Bible v15.
- Git commit needed to capture Part 25 state.