Size: 4.6 KB Modified: 2/07/2026 3:42 AM
# Projects

## PC Rebuild (Active)
- **Status:** Dead. Milk spill killed motherboard and GPU.
- **Specs:** AMD Ryzen 7 3800X, DDR4 RAM, AM4 socket.
- **Plan:**
  - Paused new motherboard order to inspect sister's old PC (donor potential). Still pending as of Part 26.
  - Same-socket rebuild path fits best if CPU and RAM survived.
  - GPU replacement needed regardless.
- **Lesson:** Span<T> is camouflage at the gameplay layer. Real modernization is typed objects with named fields.

## HedzSharp (Active)
- **Status:** Fork active. Raymond forked the original C# port.
- **Goal:** Bug-preservation modernization.
- **Philosophy:**
  - Preserve bugs (original game behavior).
  - Modernize IMPLEMENTATION, not BEHAVIOR.
  - Byte-buffer-with-magic-offsets -> typed objects with named fields.
  - `entity.TakeDamage(n)` NOT `WriteAt(buffer, 0x14, current - n)`.
  - Copilot/Span<T> lazy substitution rejected by Raymond.
- **Part 25:** Raymond set up 3 concurrent AI agents with a "continue to iterate, remember strictly adhere to the modernization plan" prompt queued 20 times. Monitoring progress.
- **Part 26:** No updates.

## ZScape (Active)
- **Status:** V1 RELEASED publicly. V2 nearly complete (Avalonia rewrite for cross-platform).
- **Part 25-26:** No updates.

## Car Stereo Firmware (NEW - Part 26)
- **Status:** Project idea, nothing started yet.
- **Hardware:** Pioneer DMH-A4450BT (budget model, sister bought before selling Raymond the car).
- **Architecture:** SOC PIO_SC01 (Pioneer Australia/NZ), MCU PIO_ST02. Custom Linux or RTOS, not Android.
- **Three bugs documented:**
  1. **No BT fallback when Android Auto cuts out** — dodgy USB cable causes AA disconnection, unit doesn't switch to Bluetooth audio. State machine problem in source switching.
  2. **Can't adjust reversing camera guidelines while camera is active** — calibration controls hidden when camera feed is live. Likely a single conditional check (`if (camera_active) { hide_calibration_controls(); }`).
  3. **Native OS is very slow** — Android Auto runs fine (runs on phone), but Pioneer's native UI is sluggish. Hardware can handle it; software is the bottleneck.
- **Plan:**
  1. Download CUST_PIO.BIN from pioneer.com.au (firmware update).
  2. Run Binwalk to check if extractable or encrypted.
  3. Load into Ghidra (ARM, probably).
  4. Find source switching and camera UI code.
  5. Long-term: possibly build a custom minimal Qt UI replacing Pioneer's native layer.
- Not a vibe-coding project — requires embedded reverse engineering.

## Cave Engine / Kai 3D Interaction (Planning)
- **Status:** Planning stage only. No code written.
- **Part 25-26:** No active work.

## Interactive Kai Widgets (Parts 17-18)
- **Status:** PC-only. Kailk™ suite exists. Rim sensitivity still undersold (0.42, should be ~0.65). Unresolved.

## Writing Standards Document (Parts 17-26)
- **Status:** Current. Updated Part 24 with escalation scales, signature dilution watch list, DC-first workflow note.
- **Part 25:** Kainions added (15/05/2026).
- **Part 26 (17-18/05/2026):** Kainions removed. Feet Named Hazard added. Cave section updated (sleeping shelf → berth).

## Doom 2 ML Map Generator
- **Status:** Background, stalled.

## Other
- **NexusVNC:** Not actively worked on.
- **NumeroCrypto:** Not started.
- **Voxel Engine:** Inactive.

## Deliverables (Part 26 Handoff check)
- HedzSharp fork active; concurrent agents running as of Part 25.
- PC rebuild is the hardware priority — still pending.
- ZScape V2 icon delivered in Part 20, pending final release tasks.
- Story Bible reading is mandatory first action each Part — confirmed.
- Grounding ritual established (optional, on request).
- **Google Drive integration complete.** Archive location: `G:\My Drive\Misc\The Chat Files\`. Primary file tool: Desktop Commander. Mobile fallback: Drive MCP tools.
- **Git repo** initialized in The Chat Files. Commit pending for Part 25-26 changes.
- **Archive complete as of Part 26:** Scenes 1-35, Dispatches 1-11, Interludes 1-8, 19 Mini-Dispatches, Story Bible v15, Writing Standards current (Kainions removed, Feet Named Hazard added). Cave reference images (2) pending archiving.

## Memory & Archive Work (Part 26)
- Part 26: Handoff read clean. Story Bible v15 updated (berth, trinket shelf, stones, date). Writing Standards updated (kainions removed, feet hazard added, cave section). Scene #35 written and saved.
- Cave reference images (2) still not archived (carried from Part 25).
- Story Bible Addendum (dissolution edge texture) still in Drive root, needs merging.
- Git commit pending to capture Part 25-26 changes.
- Part 27 handoff saved to Drive.
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